Contact
LFG. Relocation possible.
I live/d in France, Spain, Denmark, Sweden, Romania.
You can contact me at:
• Keybase.io/Tudor_/chat
• 0x public key
Tools, Skills, Buzzwords
ECS,
Unity3D / DOTS, Burst,
UE5, UE4, UE3,
SteamVR, Valve Index, HTC Vive, OculusVR,
Quest/Go/Rift, MS HoloLens, MagicLeap,
Git, Docker, CI/CD,
Unity3D / DOTS, Burst,
UE5, UE4, UE3,
SteamVR, Valve Index, HTC Vive, OculusVR,
Quest/Go/Rift, MS HoloLens, MagicLeap,
Git, Docker, CI/CD,
Agile, Scrum,
Latex,
Figma,
Jira, Trello, Taskworld, Harvest,
Latex,
Figma,
Jira, Trello, Taskworld, Harvest,
Languages
C,
C#,
C++,
Rust,
CG, HLSL, GLSL,
Python, Blender Python,
Lua, Javascript,
Processing,
php, Matlab,
C#,
C++,
Rust,
CG, HLSL, GLSL,
Python, Blender Python,
Lua, Javascript,
Processing,
php, Matlab,
Technologies
.NET, Azure, WPF, Xamarin,
Vulkan, wgpu, WebGPU, OpenGL, DirectX,
Cuda, Direct Compute / GPGPU,
QT, GLUT,
Pytorch,
TCP/IP, UDP, WebSockets,
Vulkan, wgpu, WebGPU, OpenGL, DirectX,
Cuda, Direct Compute / GPGPU,
QT, GLUT,
Pytorch,
TCP/IP, UDP, WebSockets,
Adobe
Photoshop,
Premiere, AfterEffects,
Premiere, AfterEffects,
3D
Blender, BPython,
Cinema4D,
Sculptris, zbrush,
Cinema4D,
Sculptris, zbrush,
Experience and Studies
10 years of industry,
7 years of university,
20 years of programming
Work (full time)( april 2023 - ongoing )
Seniorly & stealthily building at a Snoop Dogg French MMO 🙃.
Engine, asset streaming & tools, terraforming & tools, gameplay behaviours & tools.
(Gap for finishing up @ Prediagnose (see below)).
Work (full time)( october 2020 - november 2022 )
Senior Graphics Programmer at Cylindo (Chaosgroup (Vray, Enscape)). Automation of 3D / Web / XR pipeline for product visualization, catalogue, design validation. ←(https://www.cylindo.com)
Graphics programming stacks, web technologies (AWS, docker, three.js etc.), streaming, post processing, content generation, automation, reusability, (game) engine plugins, grading software etc.
Steam Early Access, VR (indie work, part time)( april 2020 ~ 2021 )
VR & Graphics stack developer on Graffiti Bombing. V1 in Steam beta.
An upcoming high fidelity VR volumetric Graffiti Simulator with only moderate amounts of too high ambitions. Ask for our Discord. ❤ ←(store.steampowered.com/app/561440/Graffiti_Bombing/)
An upcoming high fidelity VR volumetric Graffiti Simulator with only moderate amounts of too high ambitions. Ask for our Discord. ❤ ←(store.steampowered.com/app/561440/Graffiti_Bombing/)
Unity3D 2019.2, volumetric data structures & SDF raytracing, recordable lag-proof uninterrupted lines, ECS, VR interactions, networking-agnostic code, data/texture/LoD streaming, DirectX11+ (for now), custom renderers, command buffers.
Work (startup, part time + ↓ )( 2020, 2022 - 2023 )
Software Engineer and R&D for Prediagnose. Building and assembling tech stacks for secure handheld hardware bio-sampler sensor, app, cloud data analysis & automated diagnosing of bacteria, COVID-19, pollutants. ←(https://www.prediagnose.com/)
MS Azure cloud stack, .NET, Xamarin.Forms, UWP, OAuth/Auth0, Shared Access Signatures storage containers, databases, GDPR, PalmSens.
PCG Advisor, Branching Sickness (indie work)( summer - winter 2020 )
Invited to be a Procedural Content Generation advisor on Branching Sickness on incorporating my published paper. A Halo Flood fan game with a huge team of devs & volunteers. ←(https://twitter.com/SicknessGame)
←(julian.togelius.com/Mark2015Procedural.pdf)
←(julian.togelius.com/Mark2015Procedural.pdf)
Unity3D -> UE4, PCG, Voxels, Compute, Grammar System Structure, Distance Fields, Additive Noise.
Work (full time, part time + ↑ )( february 2017 - september 2020 )
VR Game Developer at KhoraVR (games, simulations, healthcare, art, b2b productions, and DK's first VR arcade). ←(khora-vr.com/)
Gameplay, Software, Tools, Graphics Programming. Early adoption for virtually every headset on the market.
Sample project videos:
Indie Work( ↓ - december 2016 )
UE4/C++ custom raytracer with prototype GPU physics for a personal/collab project. ←(twitter.com/CarnegieLemon/status/809951848136404993)
Indie Work, VR( september 2016 - ↑ )
VR particle sculpting tool with fluid dynamics:
Work (full time)( spring 2015 - summer 2016 )
Software Developer at UCS3D, Copenhagen. ←(youtube.com/@UtopianCityScape/videos)
Worked on 2 platforms for VR 3D architectural design validation in cityscapes generated from photogrammetry.
Worked on 2 platforms for VR 3D architectural design validation in cityscapes generated from photogrammetry.
App Systems, City PCG pipeline, Custom Lighting Simulation, Point Cloud Data, VR headsets, Gameplay.
Publication: ( FDG 2015 )
Paper: Procedural Generation of 3D Caves for Games on the GPU.
←(julian.togelius.com/Mark2015Procedural.pdf), (deferredreality.com/?project=gpgpu)
Presented at Foundations of Digital Games 2015. ←(foundationsofdigitalgames.org/)
←(julian.togelius.com/Mark2015Procedural.pdf), (deferredreality.com/?project=gpgpu)
Presented at Foundations of Digital Games 2015. ←(foundationsofdigitalgames.org/)
Voxels, Compute, Grammar System Structure, Distance Fields, Additive Noise.
Work / Internship (full time) (3rd semester of MSc ↓)( 2013 - 2013 )
Shipped two mobille / tablet titles. DADIU Productions (30 ECTS).
Danish Academy of Digital Interactive Entertainment, Copenhagen.
Danish Academy of Digital Interactive Entertainment, Copenhagen.
Masters( 2012 - 2014 )
MSc. in Game Technology (120 ECTS). IT University of Copenhagen, Denmark. ←(https://en.itu.dk/)
e.g. Game Engines, Game Development, AI, Game Design, Concept Design, Data Mining, PCG, Graphics Programming, and a bunch of jams, VR, and Dungeons & Dragons :)
"Gap year" Masters( 2011 - 2012 )
A product-oriented break: an Industrial & Product Design MFA (60 ECTS). Umeå Institute of Design, Sweden. (up with the northern lights) ←(www.teknat.umu.se/english/news/.cid273128)
Product Design processes, Concept Design, Storytelling, Maker stuff (arduinos, kinects, exhibit & party pieces).
Product Design processes, Concept Design, Storytelling, Maker stuff (arduinos, kinects, exhibit & party pieces).
e.g. Interaction Design, Service Design, Product Design, Color Theory, Visualisation Techniques & Storytelling, Ergonomics, Transportation Design, Art History
CPE ( 2011 )
Certificate of Proficiency in English, level C2. Cambridge ESOL Level 3 International.
Got an A (proud - it's the toughest English test suite)
Bachelors ( 2008 - 2011 )
BSc. in Computer Science (180 ECTS). A.I. Cuza University, Iași, Romania. ←(https://www.uaic.ro/)
e.g. Network Programming, Compilers, Assembly, Matlab, OOP, .NET, Databases, Graph / Search Algorithms, Artificial Intelligence, Web Technologies, Information Security, Software Engineering, Computer Graphics, Bioinformatics
Highschool ( 2005 - 2008 )
C and ActionScript
Events, Camps, Misc ( 2016 - 2020 - Covid - : )
Apart from various VR/XR, product & tech, games, events (AWE, Unite, Gamescom), in my off time I learn, deconstruct, and ramble about futures design, sustainable things that help, last, and can't do evil ❤ (tech + game theory + ethics, and perhaps Web3).
I take part in bootcamps, round table discussions, events and meetups e.g. in:
I take part in bootcamps, round table discussions, events and meetups e.g. in:
- Akasha Hub Barcelona & Bucharest
- Speculative Futures←(https://www.futures.design/)
- Founders of Tomorrow (2019) alumni (Impact & Ideation camp (SDG), nonprofit based on the Danish Innovation Institute).←(foundersoftomorrow.com/)
←(un.org/sustainabledevelopment/sustainable-development-goals/)
←(industriensfond.dk/english/about-the-foundation)
- Tech Festival←(techfestival.co/)
- TechBBQ←(https://techbbq.dk/)
- DareDisrupt←(https://daredisrupt.com/)
- Web3 meetups & a bit of open source work.
- Speculative Futures←(https://www.futures.design/)
- Founders of Tomorrow (2019) alumni (Impact & Ideation camp (SDG), nonprofit based on the Danish Innovation Institute).←(foundersoftomorrow.com/)
←(un.org/sustainabledevelopment/sustainable-development-goals/)
←(industriensfond.dk/english/about-the-foundation)
- Tech Festival←(techfestival.co/)
- TechBBQ←(https://techbbq.dk/)
- DareDisrupt←(https://daredisrupt.com/)
- Web3 meetups & a bit of open source work.
I also ❤ the Dungeons & Dragons scene, with the space's exploratory roleplay qualities. I've used it for team building, self analysis, and just like to dig it up within the professional world.
⤓ Download as PDF (printable)
←(deferredreality.com/boxdrop/TudorBerechetCVSection_Printable-from_personal_website_-_www.deferredreality.com.pdf)
Title
(using Jekyll and github)|Here are some things I find helpful:
reason, humour, imagination, talent, equal poise, flexible thinking.
|I like:
clear but high-bandwidth input,
juicy feedback / visuals,
liberating mechanics,
emergent multiplayer shenanigans,
fanbase meta social engagement,
new ideas / approaches.
juicy feedback / visuals,
liberating mechanics,
emergent multiplayer shenanigans,
fanbase meta social engagement,
new ideas / approaches.
|A few of the vidya I like:
Valve stuff,
Carmack stuff,
Kojima stuff,
Jonathan Blow,
Warren Spector,
Kamyia stuff,
Mirror's edge,
SureAI (eg Skywind)
Riot stuff,
Overwatch,
Shadow of the Colossus,
Guilty Gear,
Katamari Damacy,
Jet Set Radio,
Beyond Good & Evil,
Psychonauts,
Smash,
Majora's mask,
Metroid,
Jazz Jackrabbit,
System Shock 2,
Legacy of Kain,
Thief 2,
Gang Beasts,
Lethal League,
Gish,
Echochrome,
N++,
AVGN Adventures,
Skullgirls,
Also, Titanfall 2, Watchdogs 2, Frog Fractions 2..
|Here is a brief list of things I approve of:
John Cleese on Creativity
Jonathan Blow on deep creativity
Gabe Newell: Reflections of a video game maker
John Carmack and SMU LYLE School of Engineering
SIGGRAPH
Octane Renderer for MRT light fields (VR)
Art and Technology at Pixar
Feng Zhu Design Cinema
Elon Musk,
Ray Kurzweil,
Jennifer Doudna
The Tek
Super Best Friend Zaibatsu, Team FourStar , AVGN
Jonathan Blow on deep creativity
Gabe Newell: Reflections of a video game maker
John Carmack and SMU LYLE School of Engineering
SIGGRAPH
Octane Renderer for MRT light fields (VR)
Art and Technology at Pixar
Feng Zhu Design Cinema
Elon Musk,
Ray Kurzweil,
Jennifer Doudna
The Tek
Super Best Friend Zaibatsu, Team FourStar , AVGN
You can notice me further at: