Hi! My degrees are in Computer Science, Game Technology, Product Design, and I work on engines & products. R&D, teamwork, concept, feeling.
Senior or lead programmer and design engineer on Engines, Gameplay, Graphics, Virtual Reality, PCG, Simulations,
ECS, Data Oriented Design etc.
Musings also on game theory, storytelling, concept & futures design, painless disruption, nature, D&D tebletop.
I know production meta, Dunny–Krug, and agree with the Valve Handbook on devs with both deep skills and broad range flexibility (cross-spectrum interests). Helps bring about fun, tractable solutions, optimization, and good team mojo.
Creative expression, mechanics, tech infra, should shape each other and cross-leverage (emerging) affordances.
Let's listen, fail, play, absorb, be clever, and be loved.